Skill description
Designing and developing animated and interactive systems such as games and simulations.
Guidance notes
Animation development includes using specialised tools and techniques such as - but not limited to - wireframes, interaction diagrams and boned rigs.
Level 3
Builds visual and audio components.
Uses design tools to evolve rapid prototypes of web pages.
Uses visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Level 4
Builds visual and audio components and integrates them into the system structure, typically using a games engine.
Uses design tools to evolve rapid prototypes of web pages, and assess the viability of design concepts.
Uses complex visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Level 5
Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system.
Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites.
Level 6
Provides overall creative direction in the conception and design of animation products such as games and simulations.
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