Skill description
Designing and developing animated and interactive systems such as games, simulations and virtual environments.
Guidance notes
Animation development enables the creation of visually engaging and interactive experiences for various industries, such as gaming, training, scientific research and engineering, as well as virtual reality and augmented reality applications.
Components of animation systems include game engine or framework, visual assets (3D models, 2D artwork, animations), audio assets, user interface and user experience components, game logic, data and configuration files, tools and pipelines, documentation and design documents.
- employing animation techniques, including keyframe animation, motion capture, procedural animation and skeletal animation.
- using specialised software for rigging, skinning and animation editing.
- creating and integrating animations into interactive systems.
- ensuring integration of animations with game logic, physics and artificial intelligence systems.
- optimising animations for performance and adhering to consistency and quality standards.
Level 2Assist
Assists in the creation of basic visual and audio components for animations under routine supervision.
Follows established procedures and guidelines and contributes to the development of simple animations using standard tools.
Helps create and maintain documentation.
Level 3Apply
Builds visual and audio components using animation software.
Uses design tools to evolve rapid prototypes of interactive systems and user interfaces.
Uses visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Level 4Enable
Builds visual and audio components and integrates them into the system structure.
Uses design tools to evolve rapid prototypes and assess the viability of design concepts for interactive systems and user interfaces.
Uses complex visual design tools and organic modelling techniques to create and animate virtual characters within a game or system design.
Level 5Ensure, advise
Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system.
Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites and virtual environments.
Oversees the integration of animations with game logic, physics and artificial intelligence systems.
Level 6Initiate, influence
Provides overall creative direction in the conception and design of animation products such as games and simulations.
Establishes animation development strategies, pipelines and quality assurance processes.
Adapts or develops new methods and organisational capabilities and drives adoption of, and adherence to, policies and standards.
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